服务器API
服务器
由require('socket.io')暴露
Server()
创建一个新服务器. 带或不带new:
var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();
Server(opts:Object)
Optionally, the first or second argument (see below) of the Server constructor can be an options object.
支持以下选项:
serveClient
sets the value for Server#serveClient()path
sets the value for Server#path()
The same options passed to socket.io are always passed to the engine.io Server that gets created. See engine.io options as reference.
Server(srv:http#Server, opts:Object)
Creates a new Server and attaches it to the given srv. Optionally opts can be passed.
Server(port:Number, opts:Object)
Binds socket.io to a new http.Server that listens on port.
Server#serveClient(v:Boolean):Server
If v is true the attached server (see Server#attach) will serve the client files. Defaults to true.
This method has no effect after attach is called.
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);
If no arguments are supplied this method returns the current value.
Server#path(v:String):Server
Sets the path v under which engine.io and the static files will be served. Defaults to \/socket.io.
If no arguments are supplied this method returns the current value.
Server#adapter(v:Adapter):Server
Sets the adapter v. Defaults to an instance of the Adapter that ships with socket.io which is memory based. See socket.io-adapter.
If no arguments are supplied this method returns the current value.
Server#origins(v:String):Server
Sets the allowed origins v. Defaults to any origins being allowed.
If no arguments are supplied this method returns the current value.
Server#sockets:Namespace
The default (\/) namespace.
Server#attach(srv:http#Server, opts:Object):Server
Attaches the Server to an engine.io instance on srv with the supplied opts (optionally).
Server#attach(port:Number, opts:Object):Server
Attaches the Server to an engine.io instance that is bound to port with the given opts (optionally).
Server#listen
Synonym of Server#attach.
Server#bind(srv:engine#Server):Server
Advanced use only. Binds the server to a specific engine.io Server (or compatible API) instance.
Server#onconnection(socket:engine#Socket):Server
Advanced use only. Creates a new socket.io client from the incoming engine.io (or compatible API) socket.
Server#of(nsp:String):Namespace
Initializes and retrieves the given Namespace by its pathname identifier nsp.
If the namespace was already initialized it returns it right away.
Server#emit
Emits an event to all connected clients. The following two are equivalent:
var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');
For other available methods, see Namespace below.
Server#use
See Namespace#use below.
名称空间
Represents a pool of sockets connected under a given scope identified by a pathname (eg: \/chat).
默认客户端总是连接到 /
.
Events
connection
\/connect
. Fired upon a connection. Parameters:Socket
the incoming socket.
Namespace#name:String
The namespace identifier property.
Namespace#connected:Object
Hash of Socket objects that are connected to this namespace indexed by id.
Namespace#use(fn:Function):Namespace
Registers a middleware, which is a function that gets executed for every incoming Socket and receives as parameter the socket and a function to optionally defer execution to the next registered middleware.
var io = require('socket.io')();
io.use(function(socket, next){
if (socket.request.headers.cookie) return next();
next(new Error('Authentication error'));
});
Errors passed to middleware callbacks are sent as special error packets to clients.
Socket
A Socket is the fundamental class for interacting with browser clients. A Socket belongs to a certain Namespace (by default \/) and uses an underlying Client to communicate.
Socket#rooms:Array
A list of strings identifying the rooms this socket is in.
Socket#client:Client
A reference to the underlying Client object.
Socket#conn:Socket
A reference to the underyling Client transport connection (engine.io Socket object).
Socket#request:Request
A getter proxy that returns the reference to the request that originated the underlying engine.io Client. Useful for accessing request headers such as Cookie or User-Agent.
Socket#id:String
A unique identifier for the socket session, that comes from the underlying Client.
Socket#emit(name:String[, …]):Socket
Emits an event to the socket identified by the string name. Any other parameters can be included.
All datastructures are supported, including Buffer. JavaScript functions can’t be serialized\/deserialized.
var io = require('socket.io')();
io.on('connection', function(socket){
socket.emit('an event', { some: 'data' });
});
Socket#join(name:String[, fn:Function]):Socket
Adds the socket to the room, and fires optionally a callback fn with err signature (if any).
The socket is automatically a member of a room identified with its session id (see Socket#id).
The mechanics of joining rooms are handled by the Adapter that has been configured (see Server#adapter above), defaulting to socket.io-adapter.
Socket#leave(name:String[, fn:Function]):Socket
Removes the socket from room, and fires optionally a callback fn with err signature (if any).
Rooms are left automatically upon disconnection.
The mechanics of leaving rooms are handled by the Adapter that has been configured (see Server#adapter above), defaulting to socket.io-adapter.
Socket#to(room:String):Socket
Socket#in(room:String):Socket
Sets a modifier for a subsequent event emission that the event will only be broadcasted to sockets that have joined the given room.
To emit to multiple rooms, you can call to several times.
var io = require('socket.io')();
io.on('connection', function(socket){
socket.to('others').emit('an event', { some: 'data' });
});
客户端
The Client class represents an incoming transport (engine.io) connection. A Client can be associated with many multiplexed Socket that belong to different Namespaces.
Client#conn
A reference to the underlying engine.io Socket connection.
Client#request
A getter proxy that returns the reference to the request that originated the engine.io connection. Useful for accessing request headers such as Cookie or User-Agent.